
You know it was a matter of time before I make a Sonic-related post.
I have come to a hard-hitting conclusion that I cannot afford a PS3 for another year or so. I have therefore lived my pitiful existence by browsing through PS3 playthroughs on YouTube and *imagine* that I have a PS3. The Fullscreen-HD mode can do wonders to the mind!
It’s been a year since Sonic Unleashed, uh, unleashed. That time, hope started to glimmer. It soon faded out when Sonic became a werehog (facepalm) and Chip the irritating sidekick comes in (double facepalm), but let’s not talk about that ^^;;
As much as a lot of us hate the recent 3d makeovers, me included, we gotta admit that Sonic’s 2D to 3D transition is tricky business. Still, the day stages show that the developers really thought the whole Sonic gameplay over and gave him the speed that he deserved. Here are some improvements I noticed, based on my *ahem* imaginary playtests:
- The shoulder buttons are used to jump rail-to-rail or sidestep. In previous 3D games, it was more of “ok here goes… NOOOOOO…!!”.
- Getting hit won’t disrupt most of your actions. Last time, getting hit while rail gliding means byebye rail and hello chasm of death!
- Level design comes with fixed camera angles most of the time, rather than free-roaming. Not quite, but close to 2D gameplay.
- A priority targeting display for your homing attacks, so you know where you’ll be going.
- View from the back or front gets skewered when you run fast enough. Also, the background music fades out, leaving only a simpler tune. All this giving you that illusion of speed.
- Of course, superb graphics.
Ok enough talk. Time for YouTube videos, yo! Ordered by level, and needless to say, spoiler alert.
A laid-back island theme, starting with a tutorial level. And yes, the appearance of Chip. Oh gawd. After that stewpid cutscene, have a look at the proper level. It’s beautiful, yet level design is straight-forward and easy. Then he changes to a werehog, the best part of Sonic Unleashed. [/sarcasm]
Next is an african theme. Check out the skidding! A change in the environment from time to time is a big plus. Although you can see few bugs popping out already, the gameplay is easily recoverable. Also check out the boss at the end.
The classic theme of ice. I love the song in this one, fits with the level and gives you positive energy during a gym workout! The whale and bobsled thingies are so gimmicky, but being gimmicky is what Sonic does best :P
This is Hunchback of Notredame on drugs. Apparently the popular favourite, this level balances out the scenery, the perspectives, keeps the action moving at all times and still maintains a certain level of difficulty. You gotta hand it to the developer; Sonic going into that seemingly decorative rows of houses in the background is awesome.
Ah, a chinese-level theme. If you’re traveling around the world in a game, you just gotta stop by China rite? Here, the background begins to show its true lushness. Is it just me, or those fireworks need a little more bang?
Sonic and the Secret Rings anyone? Don’t really like this level, too many objects and contraptions get in the way of feel-good moments.
Welcome to San Francisco! Sonic can climb buildings, there’s no stopping him! I actually love the part where Sonic passes in front the toll gates instead of running through it, this gave me the illusion that Sonic is moving around the space, not just going in a fixed direction.
Well well, ain’t this a surprise! A level with a South-East Asian theme? :D It is so reminiscent of my Bali trip. The song rocks too, in a traditional remix kind of way. Being the 2nd last day level, it has many difficult parts but still keeps the pace up to speed. The scenery is beautiful too. Just hate the laggy parts.
I’m not gonna show the last level, because it’s excruciatingly painful to watch. The cool part is that you switch from hedgehog to werehog and back DURING the level itself, but unfortunately there are more werehog parts =_=
Here’s hoping that future Sonic games bring back this essence of gameplay, minus the werehogs, comic reliefs, princesses and swords.



















































































They should just kill the Sonic franchise for good. Just to spare us fans, the pain of watching them butcher the hedgehog over and over and over…
I think Yatzee describes it best.
http://www.escapistmagazine.com/videos/view/zero-punctuation/472-Sonic-Unleashed
Sonic Unleashed was the last straw cuz this game actually got everyone (including me after trying it at TGS) excited about Sonic again only to pile drive them face first into the ground with the rest of the shit!
ah the infamous escapist review lol
I don’t agree with him about the day parts, coz it’s what made you and me get excited about Sonic in the first place :) But yea, the night and hub parts really suck, it was frustrating to watch for me, can’t imagine the feeling if I actually play it.
I know a lot of people want the Sonic franchise to stop, but I want them to keep on putting in effort. Waste of money I guess, but there’s still hope. I think :P
Yahtzee usually over exaggerates in his reviews and can be critical to even the best games. But most of his points are true in some sense. But thats what makes them so funny haha. His Wii Sports Resort is one of the best lol
But yeah, I’d keep the day time levels and improve on them in the upcoming Sonic game instead of trying to add ANYTHING else. Let them get the Sonic part right first, then can consider other things :P
Sonic the Hedgehog 2 is still my all time favorite. I know this sounds really weird but I love Sonic Spinball too.
Nah nothing weird about that at all. Love the game too, just that I remember the last level was loooooong.
Sonic Unleashed was targeted towards kids, so that’s why it has those “cool” werehog scenes.
Straight from the horse’s mouth:
http://www.industrygamers.com/news/sega-sonic-quality-to-be-fixed-over-time/
http://kotaku.com/5336675/
All that blazing speed of gunning through the city with the visuals stretched and the music faded, killing enemies in a flash instead of slowing down, it’s just simply how I imagined a 3d sonic game should be like (in fact even better: swithcing lanes using the shoulder pads—genius!). My jaw literally dropped when I first saw the rooftop run level. I was thinking, how much better can a sonic game get?
And it still got bad reviews.
There is one idea of mine that they haven’t implemented yet: speed related abilities. Like when you reach over 300kph you gain the ability to run up any wall, reaching over 350kph enables you to run on water, spinning at 250kph enables you to break through steel walls etc. But I’m no game designer and this idea might complicate on an otherwise casual gameplay, I dunno.
Still, the daylight levels looks like fun. Completely over-”shadow” the night levels. Get it? Shadow? You know, as in night levels, and sonic’s rival….? Oh nevermind.
natsukashii ^w^ Sonic was one of my fav games during the Sega Megadrive Era – but from then on I didn’t followed the sequels TwT .. hehe from the looks of it I’ll be playing one soon enough XD
Seriously, SEGA did a great job in Sonic Rush.
The 2d side scrolling and speed that we all used to love.
But with all this new sonic with new theme, it doesn’t work out for me very well at all. The last sonic game I bought was Sonic and the Secret Ring. It’s was very painful to play though I did finish them in the end.
Right now, im still playing all the classic sonic games in my Wiiware. Just hoping something like those old days shall return.